Aside from Heroes 3, and maybe 5 (because of how much I’ve played that), Online is probably my favourite Heroes Game. I liked how it tried to balance being real-time in terms of troops and such (how well it succeeded, especially considering it was Ubisoft and they definitely wanted and tried to milk money with it, is a lot more debatable). SHkJQH. For other uses, see Scouting. Scouting is a secondary skill in Heroes of Might and Magic IV. It is used to survey the land on the adventure map. Scouting is related to secondary skills Pathfinding, Seamanship and Stealth. By default, thieves start with this skill. Scouting can be combined with other secondary skills, which grants hero an advanced class: Chaos Magic: Fire Diviner Death Magic Teaches 3 Level One Death Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points. Teaches 3 Level Two Death Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points. Pour moi, c'est le IV. Peut-être parce que c'est celui avec lequel j'ai découvert la saga, du coup, j'ai pu l'apprécier tel qu'il est. Je comprends pas les gens qui disent qu'il est mauvais Heroes of Might and Magic 4 is a very weird experience when compared to the rest of the Heroes series, whether you look at the titles before it or the ones a 3. Every hero will be offered a chance to learn a Magic school skill when he advance to level 4 or sooner, and at every 4-th level after that or sooner. Two might heroes (Dungeon’s Overlord and Stronghold’s Barbarian) can’t learn Water magic and other two (Fortress’s Beastmaster and Rampart’s Ranger) can’t learn Fire Magic but that

heroes of might and magic 3 vs 4